AI Insights · Timothy · April 2022
Top 5 Hypercasual Games in Turkey for Q1 2022
Discover the performance trends of the top 5 hypercasual games in Turkey during Q1 2022, based on data from Sensor Tower.
In the first quarter of 2022, the top 5 hypercasual games in Turkey showcased impressive performance metrics across downloads, revenue, and active users. Below, we delve into the weekly trends of these popular titles.
Merge & Fight - Dinosaur Game saw a remarkable surge in weekly downloads, peaking at over 335K in late February before gradually declining to around 127K by the end of March. Weekly revenue for the game started at $0 but climbed steadily, reaching approximately $75 in early March. The game's weekly active users followed a similar trend, increasing from 5K in late January to a peak of 524K in late February, before settling at around 252K by the end of the quarter.
Paper Fold experienced a significant drop in weekly downloads from 144K at the end of January to around 53K by late March. Revenue remained minimal, with slight fluctuations, peaking at $29 in mid-January. Weekly active users also showed a declining trend, decreasing from 731K at the end of January to 248K by the end of March.
Snake.io - Fun Online Snake maintained a relatively stable performance. Weekly downloads remained consistent, ranging from 89K to 203K throughout the quarter. Revenue showed minor variations, peaking at $176 in late January. The game’s active user base remained strong, with numbers fluctuating between 458K and 940K.
Going Balls demonstrated a robust performance with weekly downloads peaking at 174K at the end of January and maintaining strong numbers around 133K by the end of March. The game’s revenue showed an upward trend, reaching $250 in early March. Weekly active users also remained high, fluctuating between 465K and 662K throughout the quarter.
Count Masters: Crowd Runner 3D had a steady download rate, with weekly numbers ranging from 79K to 142K. Revenue showed some fluctuations, peaking at $46 in late January. The game’s active users demonstrated consistent engagement, with numbers ranging from 224K to 304K over the quarter.
For more detailed insights and trends on these top hypercasual games, visit Sensor Tower.